![]() ![]() While the features and support are nice, it’s just exciting to see Returnal come to the PC. A huge draw for me back when Returnal first came out was how well it integrates the Dualsense controller- the PC version similarly sports adaptive triggers and haptic feedback, letting you feel the controller shudder when you perfectly time your reload or fire off a laser amp circus by pulling the trigger down all the way. One more thing is I’d highly recommend playing the game with a Dualsense. It’s definitely something for the PC gamer with more discerning tastes, so fiddle around with it to make sure it’s up to your personal specs. One gripe is that from Performance to Ultra Performance mode, there’s not as much of a noticeable difference- either in visuals or actual performance. It’s a good way to avoid the frustrating walk of shame- where your game turns into a slideshow because you had an overinflated sense of faith in your old machine.ĭLSS/FSR are great features to make it more accessible for older machines, letting you tone down texture detail to increase performance. Thankfully the game does have a benchmark mode, letting you test how well it runs on your hardware at your settings of choice. The Ultrawide mode means getting to take in more of Returnal’s gorgeous vistas- and more importantly, more room to avoid being blindsided by a torrent of projectiles These are great additions for players sporting high-end rigs, since you’ll be able to enjoy most of Returnal without the black bars of shame. Returnal sports a variety of neat features on PC, like Ultrawide Monitor support as well as DLSS and FSR. Of course, a PC adaptation of a game usually has certain connotations associated with it. You can suspend your runs right from the get go, overcoming the long run times of Returnal since you can finally go out and get dinner or something before embarking on the next zone. ![]() Things like health upgrades are a lot more scarce, and the game starts you off at a much lower low every run compared to its genre contemporaries.īetter yet, the PC release of Returnal also sports a lot of the quality of life that was only added to the game post-launch on consoles. While games like Hades are very much about your ability to modify your toolkit into a build, Returnal demands a lot more skill. What I really like about Returnal compared to other roguelites is just how much of it is tied to skill. From the Adrenaline killstreak system to the timing-based Overloads, Returnal demands quite a bit of skill of its player Things shift around, naturally, meaning every run of this roguelite is about your ability to adapt to the hand you’ve been dealt. Follow one catch though: when she dies, she wakes up the moment her ship crashed, starting it all again.
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