If you want less noise when using the Lifetime Checker, you can use the new high-confidence versions of the existing warnings. Double-click in a Blueprint reference for a C++ class or property to open the UE Asset Inspector. You can now view properties from base classes modified in an Unreal Blueprint asset without leaving Visual Studio. Using quick actions you can then easily select a replacement, or choose to ignore the spelling issue, adding the word to your personal dictionary. This feature checks the spelling of all words inside comments, and names on declarations will be checked by separating camelCase and underscored words. Visual Studio now has a Spell Checker that helps in making your spelling accurate. You will also have two new options: to copy the expanded macro to your clipboard, and to replace the macro invocation with its expansion. With new formatting and a monospaced font you’ll be able to read the expanded macro much easier. When you hover over a macro, the expanded macro gets displayed in a pop-up. This is currently being rolled out to a subset of users, and we will be exploring this space further in future releases, evaluating more criteria for promoting items to the top of the list. Reimagined Member List is a new experimental feature which puts the members whose types match the current context you are in at the top of the list for easy access. You can try them out in 17.6 Preview 1 which is now available.ġ7.5 comes with a host of new productivity features, which are outlined below, and you can learn more about them in C++ Brace Pair Colorization and More in Visual Studio. Unfortunately these are being delayed until 17.6. This section used to say that Brace Pair Colorization and Spell Check were available in this release. You can read more about these changes in Improving the State of Debug Performance in C++. It can be applied to non-recursive functions consisting of a single cast, which take only one parameter. This feature is supported by a new attribute, ]. Depending on your projects, this could noticeably improve performance of your debug builds. ![]() In 17.5 we addressed this issue, making these cast-like functions never produce function calls in generated code, even in debug mode. ![]() One of our highest voted Developer Community tickets was regarding the runtime overhead of functions like std::move and std::forward in debug builds. Productivity and Game Development Build Performance Continuing our progress, in 17.5 you can now obtain a native Arm64 Clang toolset with our LLVM workload! In 17.4 you could use our native Arm64 toolchain in production. In 17.3 you could use Visual Studio as a native Arm64 application. You can download Visual Studio 2022 from the Visual Studio downloads page or upgrade your existing installation by following the Contents See the Visual Studio 17.5 announcement to learn about all of the features in the release. We are happy to announce that Visual Studio 2022 version 17.5 is now generally available! This post summarizes the new features you can find in this release for C++.
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